foundationstar.blogg.se

Chuchoryu mugen characters
Chuchoryu mugen characters













chuchoryu mugen characters

Otherwise you may face palettes problem issues (Saying it from my experience, I dont have that damn knowledge about chars editing. So before adding them to sff make sure the sprites are CVS_Aumio.act palettes applied. My anims are CVS_Aumio.act palette swapped. I added an Ogre Sprite to resemble Seth's Air High Kick You can splite the gif frames easily with online site such as

CHUCHORYU MUGEN CHARACTERS CODE

13.EX Triple Shoryuken 14.Tandem Engine and EX Tandem Engine Attack(chuchoryu's version have properly coded Normal&EX Tandem Engine Attack) 14.Air Triple Chun-li Kick 13.Tenmakujinkyaku Code (anim already remvamped by me) 15.Backward Walljump An Intro 8.Air Medium Kick (Farward_Backward) 9.Air Low Kick (Non-farward_backward) 10.Air High Punch (Farward) 11.Air High Kick (non_barward_farward) įrom Latest Seth by chuchoryu(): 12.Triple Shoryuken. Edited the Run Anim made by Mr.Karate JKA to match with Palettes.įrom My Anims: 1.Tenmakujinkyaku 2.Strrong High Kick 3.Run Anim(Edited) 4 Low Kick (Close) 5. MIND IT! I didn't create any single sprites from scratch. Made some anim of possible missing moves with the existed sprites and attached them as gif to the character file. Converted 12 palettes into CVS and made an extra CVS Default palettes Resized the shape of Seth to match with Froz's Urien and Gill Fixed The Ground High Kick (Far) move in the air file according to original game. I did CVS Palettes, Some possible missing anims and air file edit. Well spenting a whole day, I tried to re-create the things for Seth that I did years ago but lost all files for hard-drive crash. First of all thanks to RagingRowen for his great edit on Human/Mr.Karate JKA's CVS/POTS Style Seth and chuchoryu for the Sprites because without those I cant edit or make any single edition to it.















Chuchoryu mugen characters